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A single melee takedown charges both players Execute ability.
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Mark and Execute is used to full effect in co-op. Don't they know they can never get a happy ending? We're the heroes here! The co-op maps allow for a lot more teamwork, striking from the shadows simultaneously to eliminate hostiles distracted by conversations of their beautiful families and the upcoming vacation time. Ubisoft have created a complete set of maps unique to the co-op story, rather than recycling the single player maps. To only play Sams story would be criminal. I could happily leave the review there and hope that you take my word on it. The co-op element of Conviction is, in a word, stunning. By the time I get there with Rubber Cookie, I know the place like the back of my hand, pointing out and using all the hidden ledges, convenient shadows and overhead pipes.
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Of course, it also helps that I'm further on in the story with Aidonis, so we're learning the maps and patrol patterns through trial and error. We got through the entire first chapter without a single restart, and the first stage without even being detected. He first experienced the trademarked goggles in co-op, but had a fully upgraded Five-Seven from the start. Rubber Cookie owns the game and is going through the single player campaign at the same time as the co-op. This made the first chapter particularly eventful, involving lots of running from mobs of guards and restarting over and over. He doesn't have the best weapons or upgrades, or the experience of the single player game. We have the full screen to ourselves, and have to rely on much more talking to tell each other who is moving where and what cover is safe.Īidonis doesn't own the game, so his only practice and experience is playing co-op with me. With Rubber Cookie, we play on Xbox Live. When one of us fails, the other sees exactly what we did wrong and can jeer and insult about how they'd never get caught like that. We share a screen, couch, and verbal sparing. I have an interesting outlook on the co-op story, thanks to the two people I'm playing through the campaign with, and how we play.Īidonis and I play split-screen. Chapter two alone took the better part of four hours. Because of this, I have already invested much longer in the co-op story than I did on either of my runs through Sams story, and I've only just finished the third chapter. Each of the chapters are much larger than the single player campaign chapters, but on top of that, there is now two players trying to bumble their way through the darkness to the checkpoints. Their story spreads over four huge chapters, each one divided into three to four large combat areas. They get thrown together to stop an arms deal going down in Russia in a story taking place just before Sam Fisher is called back into active duty. Kestrel is Archers Russian double, an agent of Voron. Before Fisher, there was Archer and Kestrel.Īrcher is an agent of Third Echelon, Sams old unit. But Sam Fishers story is only a portion of the complete story presented on the game disc. Splinter Cell: Conviction delivers a fast, action packed single player campaign that takes you on a rock'n'roll ride through Ubisofts answer to Jack Bauer. He's a stereotyped Russian that is effectively identical to his partner save for red goggles and his accent. He's a tough American ninja spy with a mean attitude and a meaner pistol.